What I like about 123D Design is its interface, which feels more familiar and intuitive to me, and how robust it is with filleting edges or deleting surfaces or faces of solids and implicitly automatically extending neighboring surfaces or facets to fill in and cover the resulting gap to keep the solid solid. Apart from that, pretty much anything you can do with MOI 3D you can also do with 123D as well. You can even use 123D Design's Loft tool to make spirals but MOI is much better developed powerful there as well. And more recently for making airfoils using Sweep, which is much more versatile and powerful in MOI 3D. Such as Transform => Deform => Flow and Transform => Deform => Twist. Here is an Idea Station request for what I think you want: bend-body. You would have to model it in the bent/twisted position, which would be very difficult to do with all the texturing you have. I use MOI 3D for advanced stuff that would only be doable by approximation using Loft in 123D Design. Hi kevin34HDG, There is no way, today, to do what I think you want to do - start with that flattened model, and bend/twist it into its desired shape. 123D is aretty powerful tool itself with very robust filleting functionality in its own right. FBX files you can use either MOI 3D or Unreal Engine's Datasmith feature. To convert the CAD models you export from it to. You can continue using it in perpetuity despite it having been discontinued. I still use 123D as my primary CAD modelling tool to this day. Make sure to download the 64 bit version, unless you have a 32 bit OS. Some commands will only work in b-rep solids: fillet, chamfer, split body, split face, extrude, sweep, revolve, loft. You can get a confirmed clean, original installer for the last version of 123D Design ever released from.
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