You can dish out Likes to items left by other players, however it's currently unclear if only the most popular items will remain on maps, as it could get pretty clogged once Death Stranding goes on mass release. Your first trek to a location is always the hardest, as before you link the areas to the Chiral Network, the various ladders, ropes, bridges, ziplines, shelters and safe houses won't appear on your map unless you physically find them first. Hopefully Kojima Productions can fix this with colour coding, or options to toggle on-or-off map markers with some early updates, as it would make a huge difference. Then there's path markers, rain and tiny white writing to contend with, which overall makes discerning your destination incredibly difficult. You have location markers, your own and other players' structures all marked in the same light shade of blue. Sadly, the map system in Death Stranding is incredibly complex and hard to read. Plus you'll need to manage his stamina bar, which drains quicker the more you carry. When riding in transport, you'll be wrestling with the L2 and R2 triggers in order to keep Sam's tower of packages under control and avoid snapping the poor bloke in half. There is a fast travel option later, but of course, you can't take cargo with you. The carrier can be especially fun, as it allows you to hoverboard down mountains, if you can avoid smashing into rocks… or a BT. You're also given a futuristic motorbike, truck and floating carrier to help you along the way. It gets easier lugging it all around after the first 4-6 hours, as you're kitted out with exoskeletons, an automated drone and stronger weight limits as you upgrade. Although the boxes' contents descriptions vary massively from bombs to underpants, for all you can see, they're just plain boxes. Traversal largely involves stacking boxes on Sam's back – thankfully there's an auto-stack option – then delivering said boxes. The two major gameplay elements of Death Stranding are traversal and combat. Death Stranding review PS4 gameplay - like Tetris, but on your back Yes, very lofty, but you're still carrying around a lot of boxes. But themes cover allegories for reconnecting people, working together, gun violence and the futility and motivation to continue our very existence. To go into much more depth would spoil the complicated plot – one of its best elements. These notes are what truly pad out the world and the bland characters you deliver to. But sadly, it still leaves a lot of exposition to be read in lengthy emails and interviews, which is even a step down from Metal Gear Solid V's laborious audio tapes. There's also an endless supply of Monster Energy in Sam's room, so why not get them to deliver some boxes too, eh?ĭeath Stranding's biggest questions are answered in classically long-winded Kojima cut scenes. You think they could work an easier way to make deliveries happen, even just to save poor Norman Reedus slipping a disc. This society has holograms everywhere, delivery robots and the ability to 3D print almost anything. Shop now Death Stranding Standard Edition (Higgs Variant) While there is some explanation in the game as to why society has to rely on people manually lugging heavy items around – namely the lack of Chiral Network coverage and putting the population out of work – it's still quite hard to believe. Then there's tech expert Mama ( Once Upon a Time in Hollywood's Margaret Qualley), along with rival porter Fragile ( James Bond's Léa Seydoux) and a looming enemy played by Mads Mikkelsen. He's supported by a pretty A-list cast, mostly BB expert Deadman (with the likeness of Guillermo Del Toro but voiced by Jesse Corti). Sam can see BTs using his Bridge Baby or BB, which allows him to scan for the ghostly enemies. To get across America, Sam also has to handle Timefall, rain which ages you, and MULES, crazed enemies who became so obsessed with delivering packages they went mad. They're Beached Things, dead people whose souls are trapped in purgatory since the Death Stranding event. What are BTs exactly? Not that catchy Korean boy band. He's tasked by the President to travel across America to link lots of different cities (Knots) to the chiral network – essentially the internet – in a bid to reconnect society and help them battle ghostly BTs. Death Stranding review PS4 - story time(fall)ĭeath Stranding casts you as Sam Porter Bridges (Norman Reedus), a delivery man with a fear of being touched. Well, we've spent a solid 56 hours trawling through Kojima's barmy new creation, which promised to birth a new game genre, as he did with Metal Gear Solid's stealth gameplay, and sadly, the answer isn't a pleasant, or simple, one. But what the heck does it all actually mean? Are the answers actually interesting? And most importantly, does it all add up to a good game?
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